Education / Tutorials → Digital Tutors Exaggerated Facial Modeling in Maya and ZBrush
11 Jan 2010, 13:48
[b]Digital Tutors - Exaggerated Facial Modeling in Maya and ZBrush[/b] English | Run Time: 4 hrs. 55 min., 3 CD | MOV | 1.9GB [i]Genre: eLearning[/i] Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games. Popular highlights include:
* Modeling Exaggerated Features * Using Reference Art * Building Deformable Topology * Building Initial Edge-flow * Extruding Geometry Along Curves * Bridging Geometry * Modeling Eyes * Modeling Symmetrically * Building Large Wrinkles * Modeling Ears * Adding Mouth Interior * Connecting Edges with Split Polygon Tool * Importing/Exporting Geometry * Assembling Subtools in ZBrush * Filling Portions of Subtools with Color * Modifying Head with Move Brush * Sub-dividing Geometry * Sculpting Facial Features * Adding Small Wrinkles * Adding Irregularities * Adding Detail with Alpha Maps and Strokes * Creating a UV Layout * Integrating UV Changes into ZBrush Sculpt * Creating Normal Maps in ZBrush * Applying and Viewing Normal Maps in Maya
Lesson Outline:
1.Blocking in the top of the head 8:10 2. Modeling the bridge of the nose 7:38 3.Drawing out the nasolabial fold 12:36 4.Building the brow ridge and cheek bone 6:02 5.Extruding out the jaw line 6:16 6.Building the back of the neck 7:49 7.Connecting the neck and adding musculature 11:52 8.Completing the neck and shoulders 13:05 9. Creating the nose 11:10 10. Modeling the mouth 10:59 11.Building the eyeball 6:35 12. Modeling the eye area 7:45 13. Filling in the cheek geometry 9:30 14. Starting construction of the ear 7:34 15. Building the structure of the ear 11:09 16. Finishing the ear 6:18 17. Adding large wrinkles 7:43 18. Building the gums 7:35 19.Adding the teeth and tongue 12:54 20. Transferring the geometry from Maya to ZBrush8:04 21.Making large-scale changes to the shape of the head 7:55 22. Sculpting prominent facial features 16:49 23.Sculpting smaller wrinkles and folds 9:58 24. Sculpting time-lapse 10:08 25.Adding rough eyebrows and loose skin under the neck 7:08 26. Using alpha maps to add wrinkles 8:00 27. Adding fine detail to the face 11:36 28. Creating a UV layout for the head in Maya 12:07 29. Exporting normal maps from ZBrush 7:03 30. Applying normal maps in Maya 4:58 31. Bonus: Removing age by modifying the sculpt 9:36 32. Bonus: Removing wrinkles and smoothing the eye area 8:34
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