CrackingFree Talk about CrackingF.E.A.R 1 object limit

04 Oct 2009, 00:08

ok so i have been working on this sdk , it is for the game F.E.A.R wich you've probably played , now when you are using the sdk's " World Edit " i found out there is a object limit , actually it's about 10,000 wich is cheap . heres the crappy part. when you hit the object limit winpacker a compiler and world edit crash, but i have saved a log of it
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Access Violation (0xC0000005)
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

MSVCR71.dll: memmove( )
WorldPacker.dll: AssociatePacker( )
WorldPacker.dll: AssociatePacker( )
MSVCR71.dll: _crtGetLocaleInfoW( )
MSVCR71.dll: fwrite( )
MSVCR71.dll: fwrite( )
WorldPacker.dll: AssociatePacker( )
WorldPacker.dll: AssociatePacker( )
WorldPacker.dll: AssociatePacker( )
WorldPacker.dll: AssociatePacker( )

full memory

Problem signature:
Problem Event Name: APPCRASH
Application Name: winpacker.exe
Application Version: 1.8.282.0
Application Timestamp: 44ef6ba4
Fault Module Name: MSVCR71.dll
Fault Module Version: 7.10.2292.4
Fault Module Timestamp: 3db131c2
Exception Code: c0000005
Exception Offset: 000029c1
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
___________________________________________________________________
so basically i need to find out what happened here and where i need to patch the code so it does not crash and give me a " full memory " crash anymore . i have checked the executables and dynamic library links for cryptographic signatures , there is none . it's pure visual basic 6 . could someone please help me patch this ? if i could pay you i would .

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