Joined: 15 May 2007 Posts: 1013 Location: Castle Dracula
OGame Automizer 0.84.2
Welcome in OGame Automizer : The way it must be played
OGame Automizer is an OGame Client, undetectable by Server because it emulates your Browser requests.
Security (Why it's undetectable)
1. Because it's emulate your Internet Browser http requests, for this I scanned network packets with Ethereal ( www.ethereal.com ) to 'clone' all requests
2. I pay attention and manage timings between HTTP requests. To avoid overwhelming the server, the time between any HTTP requests is at least 1-2 sec.
So the start time can take (1+3*NumberOfPlanet)*[[2-3][8-22]]sec.
3. It's has been tested for 2 months by 3 testers (almost 24h/7d ), no bans
4. OGame has no detection for many error that can occur, simply because it's no real time game. Imagine you want to send the fleet but the time you are doing the operations to send it, someone cames and destroy your fleet, and then you click on the last button to send. The result is, your request will be wrong. It's simple example, but there are many.
5. OGame is optimized for the speed to serv 1000s of players at the same time, and so have limited cheating detection considering point 4.
Configuration :
OGameAutomizer.jar : OS compatible : Windows, Linux, Mac (*)
OGameAutomizer.exe : OS compatible : Windows only
Min screen resolution : 1024x768
Memory usage : 128 Mb, (with OGame Players Data Base) 256 Mb
* - newer version uses Integrated Internet Browser and supports that feature only on x86 version of JRE for Windows and Linux
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